AoeStats
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QS Arena

503477716Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 58m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Poles · Türkiye
999
+17
🇦🇷 Maya · Argentina
952
+19
vs
🇧🇷 Khmer · Brazil
1013
-18
🇧🇷 Hindustanis · Brazil
1013
-18
Player eAPM Actions Feudal Castle Imperial Opening
57 3,319 8:21 11:24 27:12 ⛏ Fast Castle
34 2,011 9:17 13:20 33:12 ⛏ Fast Castle
28 1,619 8:48 13:21 29:01 ⛏ Fast Castle
25 1,447 10:43 14:29 27:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,995 60,470 14,065 2,250 117,780 137,880
32,375 39,845 15,985 4,100 92,305 116,953
29,200 16,400 6,595 2,585 54,780 54,756
24,865 12,135 6,680 1,790 45,470 46,145
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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