AoeStats
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QS Arena

503477688Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 49m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
1208
+14
🇹🇷 Huns · Türkiye
1130
+17
🇹🇷 Khmer · Türkiye
1107
+18
🇩🇪 Persians · Germany
1218
-19
🇷🇴 Malay · Romania
1200
-18
🇬🇧 Romans · United Kingdom
1055
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,633 8:46 12:27 34:08 ⛏ Fast Castle
33 1,663 7:35 11:13 25:42 ⛏ Fast Castle
26 1,319 8:56 12:32 44:58 ⛏ Fast Castle
24 1,189 9:49 13:17 24:03 ⛏ Fast Castle
21 1,070 9:38 14:02 32:55 ⛏ Fast Castle
16 794 8:39 13:15 34:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,735 14,060 24,970 4,300 81,065 89,748
30,940 10,385 24,395 2,900 68,620 82,607
24,475 17,510 22,435 1,500 65,920 70,674
33,305 13,310 10,465 2,800 59,880 63,644
21,135 17,940 8,735 1,640 49,450 63,825
12,295 12,505 6,885 1,175 32,860 40,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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