AoeStats
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Black Forest

503477605Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 82m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Ethiopians · Canada
1002
+8
🇨🇳 Spanish · China
795
+17
🇫🇷 Bohemians · France
792
+17
🇫🇷 Britons · France
741
+19
vs
🇹🇷 Khmer · Türkiye
843
-17
🇹🇷 Portuguese · Türkiye
816
-15
🇹🇷 Turks · Türkiye
800
-15
🇺🇸 Portuguese · United States
771
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 3,504 17:21 21:25 35:41 ⛏ Fast Castle
41 3,418 13:47 17:30 32:18 ⛏ Fast Castle
29 2,418 18:51 26:06 39:46 ⛏ Fish Boom FC
25 2,083 9:57 25:30 35:40 ⛏ Fish Boom FC
19 1,543 10:03 20:53 38:51 ⛏ Fast Castle
18 1,494 12:56 22:52 37:01 ⛏ Fast Castle
14 1,189 15:23 26:59 42:23 ⛏ Fast Castle
11 913 14:56 23:02 45:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,110 63,291 49,525 4,310 185,236 194,318
72,665 47,279 25,230 7,910 153,084 173,637
44,740 53,523 29,390 3,290 130,943 191,145
46,040 33,727 29,640 3,300 112,707 142,989
26,150 55,360 27,940 3,155 112,605 128,933
17,255 42,698 34,880 5,545 100,378 112,793
31,250 32,278 31,035 4,780 99,343 119,256
31,140 28,780 29,685 2,400 92,005 155,495
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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