AoeStats
← Bel1cev

Nomad

503477565Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 69m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1017
+12
🇨🇴 Turks · Colombia
957
+15
🇲🇰 Britons · North Macedonia
928
-13
🇬🇧 Armenians · United Kingdom
925
-13
Player eAPM Actions Feudal Castle Imperial Opening
26 1,839 14:04 26:30 47:20 ⚔ Fish Boom into M@A
24 1,666 14:49 24:32 48:59 ⚔ Fish Boom into Scouts
23 1,571 16:45 23:26 37:11 ⛏ Fish Boom FC
22 1,552 12:17 19:04 36:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,550 30,015 18,525 2,170 80,260 83,545
27,780 23,256 18,120 3,000 72,156 72,901
22,310 27,205 7,625 2,610 59,750 64,354
11,060 14,995 15,505 3,755 45,315 50,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.