AoeStats
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Coastal Forest

503476890Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 28m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1096
+14
🇦🇷 Wei · Argentina
1078
+15
🇦🇷 Spanish · Argentina
1053
+16
🇦🇷 Franks · Argentina
940
+21
🇩🇪 Magyars · Germany
1095
-18
🇵🇹 Ethiopians · Portugal
1052
-17
🇪🇨 Maya · Ecuador
1048
-16
🇪🇸 Persians · Spain
1000
-43
Player eAPM Actions Feudal Castle Imperial Opening
49 1,382 11:49 24:19 ⚔ Archer Rush
45 1,253 11:56 23:25 ⚔ Scout Rush
26 737 11:21 ⚔ Scout Rush
5 132
5 135
4 118
4 106
4 122

Resources

Player Food Wood Gold Stone Spent Collected
5,560 4,635 2,145 0 12,340 13,516
6,100 2,520 250 0 8,870 10,670
4,080 2,654 710 155 7,599 7,659
500 100 50 0 650 717
600 0 0 0 600 825
300 0 50 0 350 401
350 0 0 0 350 400
200 50 0 0 250 361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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