AoeStats
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QS Arena

503476653Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 59m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Poles · Italy
1016
+13
🇿🇦 Ethiopians · South Africa
899
+18
🇹🇷 Khmer · Türkiye
953
-16
🇹🇷 Franks · Türkiye
948
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 2,904 8:51 13:15 32:55 ⛏ Fast Castle
32 1,918 9:48 15:59 28:53 ⛏ Fast Castle
24 1,432 8:37 12:55 30:08 ⛏ Fast Castle
19 1,146 8:55 13:22 29:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,935 26,970 18,145 3,930 93,980 102,172
36,380 37,675 13,300 3,100 90,455 96,829
35,025 31,815 18,040 4,780 89,660 96,530
21,785 20,245 12,755 2,185 56,970 61,303
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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