AoeStats
← [CI] VikingBlood87

Four Lakes

503475960Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 17m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1180
+15
🇦🇷 Lithuanians · Argentina
1141
+17
🇦🇷 Franks · Argentina
1058
+21
🇨🇴 Celts · Colombia
1210
-20
🇲🇽 Japanese · Mexico
1197
-19
🇵🇪 Magyars · Peru
1092
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 939 8:15 ⚔ Scouts into Fish Boom
51 917 11:38 ⚔ Fish Boom into M@A
41 736 10:14 ⛏ Fish Boom FC
35 631 10:39 17:21 ⛏ Fish Boom
26 474 11:34 ⛏ Fish Boom
23 419 11:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,610 3,165 410 0 7,185 9,032
3,355 3,084 350 0 6,789 7,928
3,100 3,010 50 0 6,160 7,458
3,535 2,337 250 0 6,122 7,342
3,045 2,010 250 125 5,430 6,073
1,350 1,304 50 0 2,704 3,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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