AoeStats
← JustOutOfRange

QS Arena

503475931Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 2m 23s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Malay · Portugal
1147
+14
🇵🇹 Franks · Portugal
1075
+17
🇵🇹 Khmer · Portugal
987
+21
🇺🇸 Huns · United States
1119
-18
🇧🇷 Franks · Brazil
1102
-18
🇦🇷 Spanish · Argentina
1069
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 117
43 103
32 76
31 75
26 63
22 53

Resources

Player Food Wood Gold Stone Spent Collected
350 100 0 0 450 572
300 100 0 0 400 458
200 125 0 0 325 410
250 0 50 0 300 502
200 25 0 0 225 370
100 0 0 0 100 354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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