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503475874Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 38m 9s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1085
+17
🇺🇸 Jurchens · United States
1101
-17
Player eAPM Actions Feudal Castle Imperial Opening
41 1,561 10:02 23:02 38:04 ⚔ Archer Rush
29 1,125 10:21 22:35 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,070 11,087 6,870 1,500 30,527 32,390
10,840 6,828 2,160 300 20,128 21,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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