AoeStats
← Pullinski99

Yucatan

503475468Analyzed
2v2 RM · 10d ago on Aug 31, 2026· 48m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Japanese · Egypt
791
+12
🇪🇬 Turks · Egypt
651
+18
🇮🇹 Saracens · Italy
716
-16
🇮🇹 Italians · Italy
677
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 999 14:47 23:37 37:30 ⛏ Fast Castle
18 881 13:01 20:36 36:43 ⛏ Fast Castle
14 700 13:01 28:18 ⛏ Fish Boom FC
14 688 11:40 24:46 37:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,180 17,250 11,170 1,400 40,000 48,418
13,580 9,210 9,120 3,685 35,595 40,520
9,285 10,930 4,590 2,625 27,430 29,135
8,860 8,410 4,915 2,250 24,435 29,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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