AoeStats
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Yucatan

503475407Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 90m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Wei · Norway
842
+17
🇳🇴 Franks · Norway
823
+18
🇦🇷 Persians · Argentina
881
-18
🇦🇷 Ethiopians · Argentina
868
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 3,974 13:27 17:16 35:53 ⛏ Fast Castle
36 3,234 10:08 15:45 38:42 ⛏ Fast Castle
27 2,425 11:49 17:11 32:23 ⛏ Fast Castle
27 2,425 11:06 18:01 39:19 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
66,125 80,210 35,915 8,460 190,710 200,220
66,465 29,880 47,345 7,670 151,360 171,056
58,095 26,085 47,770 5,915 137,865 156,336
41,515 24,830 29,150 2,510 98,005 105,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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