AoeStats
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QS Arena

503475405Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 45m 43s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
906
+9
🇧🇷 Vikings · Brazil
862
+11
🇧🇷 Khmer · Brazil
805
+14
🇦🇷 Mongols · Argentina
785
-13
🇺🇸 Celts · United States
741
-11
🇲🇽 Mongols · Mexico
736
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 1,498 9:07 20:35 ⚔ Archer Rush
28 1,300 6:51 16:52 ⛏ Fast Castle
18 804 8:06 17:28 36:29 ⛏ Fast Castle
15 689 7:52 17:43 37:34 ⛏ Fast Castle
14 642 10:51 21:02 33:57 ⚔ Skirmisher Rush
13 611 12:48 19:21 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,900 11,330 11,265 4,100 44,595 51,792
13,665 19,060 6,810 1,895 41,430 48,321
19,990 12,165 6,390 2,180 40,725 50,296
11,795 14,025 7,930 4,390 38,140 44,318
17,300 10,370 6,170 1,625 35,465 38,536
7,425 7,295 4,380 1,050 20,150 21,505
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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