AoeStats
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Black Forest

503474702Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 66m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Byzantines · Argentina
803
+17
🇺🇸 Poles · United States
778
+44
🇩🇪 Spanish · Germany
762
+19
🇪🇸 Spanish · Spain
929
-22
🇬🇧 Romans · United Kingdom
787
-16
🇬🇧 Celts · United Kingdom
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,346 13:40 21:04 34:47 ⛏ Fast Castle
38 2,541 14:46 19:42 46:16 ⛏ Fast Castle
36 2,377 11:52 17:30 42:07 ⛏ Fast Castle
34 2,228 14:37 20:12 ⛏ Fast Castle
17 1,096 13:59 23:49 38:35 ⚔ FC into Skirms
2 125 12:52 25:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,675 55,764 20,490 3,060 110,989 118,682
35,920 26,893 21,110 1,795 85,718 94,697
16,920 46,999 18,805 2,820 85,544 85,834
25,195 18,085 17,175 3,870 64,325 73,455
25,340 24,492 9,915 2,500 62,247 87,693
2,825 1,864 250 0 4,939 9,178
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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