AoeStats
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Yucatan

503474667Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 56m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
935
+15
🇦🇷 Jurchens · Argentina
927
+16
🇩🇪 Maya · Germany
942
-17
🇮🇹 Teutons · Italy
903
-15
Player eAPM Actions Feudal Castle Imperial Opening
41 2,321 10:01 23:12 41:35 ⚔ Archers into Scouts
26 1,485 11:46 19:16 38:37 ⚔ Skirmisher Rush
22 1,214 11:57 18:42 32:17 ⛏ Fast Castle
15 816 11:55 23:52 40:44 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,545 15,564 14,285 4,210 59,604 66,586
22,785 15,681 14,900 2,850 56,216 86,568
27,060 12,135 10,295 3,300 52,790 60,711
13,300 14,684 8,455 2,750 39,189 43,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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