AoeStats
← Reimalo_2

Black Forest

503474640Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 21m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Romans · France
1142
+16
🇫🇷 Saracens · France
1130
+16
🇫🇷 Britons · France
1125
+16
🇫🇷 Burgundians · France
1125
+16
🇪🇸 Persians · Spain
1160
-17
🇹🇷 Wei · Türkiye
1158
-17
🇬🇧 Turks · United Kingdom
1117
-15
🇪🇸 Khmer · Spain
1106
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 1,011 10:20 ⚔ Archer Rush
37 793 13:15 18:17 ⛏ Fast Castle
24 514 10:52 15:26 ⛏ Fast Castle
23 489 11:58 17:57 ⛏ Fast Castle
21 456 10:07 ⚔ Archer Rush
18 372 11:25 15:04 ⛏ Fast Castle
14 306 14:40 18:00 ⛏ Fast Castle
8 176 11:32 15:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,900 3,535 2,460 0 9,895 10,231
5,040 2,474 1,300 100 8,914 9,244
4,395 3,120 1,285 0 8,800 9,039
3,025 3,353 1,360 0 7,738 8,845
3,590 2,460 850 0 6,900 7,376
3,350 2,945 250 200 6,745 7,748
3,250 2,068 400 75 5,793 5,899
3,100 1,801 300 45 5,246 6,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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