AoeStats
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Black Forest

503474531Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 65m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
910
+14
🇪🇸 Britons · Spain
894
+15
🇬🇧 Bohemians · United Kingdom
873
-15
🇪🇸 Goths · Spain
872
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,855 16:06 22:07 36:52 ⛏ Fish Boom FC
30 1,963 13:02 18:24 32:03 ⛏ Fast Castle
24 1,568 12:38 21:04 33:49 ⛏ Fish Boom FC
10 626 11:13 22:43 35:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
40,740 27,014 13,785 950 82,489 88,510
24,850 29,604 20,340 3,155 77,949 104,222
20,070 21,242 11,105 3,750 56,167 64,376
11,955 22,717 16,205 3,160 54,037 67,594
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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