AoeStats
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Four Lakes

503474163Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 48m 27s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
957
+20
🇦🇷 Vietnamese · Argentina
858
+18
🇦🇷 Burgundians · Argentina
816
+24
vs
🇹🇷 Sicilians · Türkiye
898
-17
🇧🇷 Spanish · Brazil
892
-43
🇮🇪 Japanese · Ireland
885
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,988 11:06 23:12 48:14 ⛏ Fast Castle
35 1,702 10:09 22:20 37:42 ⚔ Archer Rush
34 1,656 10:39 23:09 44:52 ⚔ Scout Rush
28 1,341 13:55 19:17 — ⛏ Fish Boom FC
18 894 13:00 21:54 35:19 ⚔ Fish Boom into Drush into Archers
13 618 11:46 21:33 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,980 11,510 9,870 1,175 40,535 50,196
10,050 10,806 11,030 1,500 33,386 37,797
15,430 9,683 4,330 190 29,633 40,259
11,765 11,395 3,825 2,190 29,175 31,303
10,940 10,965 5,820 1,075 28,800 31,685
9,850 9,085 1,460 1,275 21,670 28,645
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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