AoeStats
← Bombadil

QS Arena

503474085Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 73m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
1312
+10
🇬🇧 Berbers · United Kingdom
1244
+12
🇬🇧 Maya · United Kingdom
1220
+13
🇬🇧 Franks · United Kingdom
1007
+23
🇨🇭 Hindustanis · Switzerland
1233
-18
🇸🇪 Britons · Sweden
1150
-14
🇧🇷 Koreans · Brazil
1139
-13
🇨🇦 Cumans · Canada
1135
-13
Player eAPM Actions Feudal Castle Imperial Opening
61 4,486 9:07 13:12 27:19 ⛏ Fast Castle
52 3,783 7:44 12:07 27:00 ⛏ Fast Castle
51 3,753 8:33 12:22 27:20 ⛏ Fast Castle
48 3,511 7:07 18:27 31:05 ⛏ Fast Castle
30 2,220 8:38 12:46 28:53 ⛏ Fast Castle
27 1,969 8:40 14:54 25:34 ⛏ Fast Castle
18 1,303 8:21 12:19 26:06 ⛏ Fast Castle
18 1,326 8:29 12:51 29:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
106,910 42,960 28,990 5,100 183,960 200,441
41,895 84,732 25,080 6,255 157,962 158,724
88,610 41,785 15,955 950 147,300 160,065
58,150 28,270 33,585 2,640 122,645 128,590
33,185 44,340 28,710 7,750 113,985 128,806
56,750 11,901 18,345 1,160 88,156 90,216
25,375 29,225 18,600 3,550 76,750 110,188
26,745 13,880 13,845 2,350 56,820 57,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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