AoeStats
← pocestny

Four Lakes

503474078Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 52m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Italians · Czechia
772
+16
🇷🇺 Celts · Russia
759
+17
🇧🇷 Mongols · Brazil
718
+19
🇸🇪 Romans · Sweden
912
-23
🇸🇪 Goths · Sweden
719
-15
🇸🇪 Cumans · Sweden
693
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,819 11:37 31:45
32 1,669 10:13 33:17
20 1,034 11:42 21:43 ⚔ Fish Boom into Archers
18 943 12:29 27:00 ⛏ Fast Castle
14 751 11:28 20:06 37:20 ⛏ Fish Boom FC
7 393 11:20 17:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,290 13,660 10,390 2,900 40,240 54,398
17,140 8,849 4,195 200 30,384 34,744
12,295 11,662 2,245 1,600 27,802 27,721
9,195 10,690 4,325 680 24,890 31,313
10,470 8,961 2,780 1,870 24,081 27,836
5,650 7,640 1,480 2,700 17,470 21,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.