AoeStats
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QS Arena

503473985Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 12m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Aztecs · Colombia
1046
+15
🇨🇴 Poles · Colombia
1033
+15
🇨🇱 Vietnamese · Chile
1020
+16
🇩🇪 Teutons · Germany
963
+18
🇩🇪 Spanish · Germany
1033
-17
🇮🇹 Poles · Italy
1024
-16
🇹🇷 Saracens · Türkiye
1006
-16
🇪🇸 Mongols · Spain
1000
-46
Player eAPM Actions Feudal Castle Imperial Opening
29 378 8:24
29 378 8:46 ⛏ Fast Castle
27 354 10:08
23 302 7:00
22 281 8:50
19 242
18 234 10:10
8 98

Resources

Player Food Wood Gold Stone Spent Collected
2,650 1,205 200 0 4,055 5,102
2,850 705 150 0 3,705 5,036
1,400 1,225 50 200 2,875 4,170
2,250 500 50 0 2,800 4,183
1,485 670 290 30 2,475 2,558
1,400 350 50 0 1,800 2,598
1,150 495 0 0 1,645 2,471
1,000 375 50 0 1,425 2,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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