AoeStats
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Nomad

503473765Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 54m 50s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1090
+15
🇺🇸 Cumans · United States
1063
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,534 12:15 21:31 44:27 ⚔ Scout Rush
17 922 14:32 22:30 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,000 12,809 9,145 3,315 41,269 44,461
15,005 9,243 10,175 1,600 36,023 37,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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