AoeStats
← robi_1985

QS Arena

503473744Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 49m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇸 Goths · Serbia
797
+18
🇷🇸 Italians · Serbia
797
+18
🇵🇾 Huns · Paraguay
837
-18
🇵🇾 Huns · Paraguay
837
-18
Player eAPM Actions Feudal Castle Imperial Opening
33 1,660 9:08 13:26 29:18 ⛏ Fast Castle
31 1,560 9:41 14:53 38:34 ⛏ Fast Castle
27 1,362 8:14 12:41 31:22 ⛏ Fast Castle
15 752 10:26 14:47 31:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,910 15,790 9,765 950 51,415 63,952
19,555 16,955 12,135 2,040 50,685 68,534
16,145 12,425 9,925 2,800 41,295 43,524
14,420 16,110 6,910 1,600 39,040 43,305
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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