AoeStats
← THEVIKING972023

MegaRandom

503473734Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 70m 23s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
652
+15
🇨🇱 Burgundians · Chile
620
-26
Player eAPM Actions Feudal Castle Imperial Opening
19 1,310 15:13 29:03 40:21 ⚔ Drush into Scouts
12 843 9:20 23:33 41:52 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,345 25,690 12,230 1,975 66,240 94,278
22,030 9,957 11,570 3,265 46,822 48,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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