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Coastal Forest

503473716Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 42m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Khmer · Germany
1106
+9
🇩🇪 Mongols · Germany
1088
+10
🇩🇪 Vietnamese · Germany
1014
+13
🇩🇪 Slavs · Germany
999
+14
🇧🇷 Gurjaras · Brazil
991
-13
🇦🇷 Franks · Argentina
952
-12
🇹🇷 Saracens · Türkiye
942
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🇧🇪 Vikings · Belgium
905
-10
Player eAPM Actions Feudal Castle Imperial Opening
38 1,626 11:06 14:06 33:51 ⛏ Fast Castle
37 1,598 10:56 24:04 37:09 ⚔ Scout Rush
30 1,301 9:55 16:20 35:23 ⛏ Fast Castle
30 1,283 11:55 19:39 36:53 ⛏ Fish Boom FC
28 1,206 12:20 16:25 33:13 ⛏ Fish Boom FC
28 1,200 12:18 22:17 ⚔ M@A Rush
27 1,173 14:23 36:46 ⚔ Archer Rush
19 807 14:37 25:56 38:11 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,895 16,920 5,145 2,765 50,725 53,726
17,375 12,775 9,885 2,415 42,450 50,830
13,850 17,725 9,110 1,050 41,735 49,795
21,060 10,915 7,270 1,500 40,745 45,854
18,540 6,959 2,820 850 29,169 31,133
14,510 9,990 2,225 1,500 28,225 29,166
11,400 7,471 5,450 1,610 25,931 30,144
10,700 10,384 3,880 775 25,739 25,894
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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