AoeStats
← Weza

QS Arena

503473702Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 39m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇬 Huns · Egypt
696
+14
🇷🇺 Franks · Russia
623
+17
🇧🇷 Vietnamese · Brazil
656
-35
🇵🇹 Persians · Portugal
650
-33
Player eAPM Actions Feudal Castle Imperial Opening
22 864 7:45 22:01 37:02 ⚔ Archer Rush
20 811 8:55 18:55 36:45
18 719 10:36 28:04 ⚔ Scouts into Skirms
14 546 7:13 20:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,585 10,770 4,655 1,970 31,980 41,203
14,180 10,540 4,495 1,600 30,815 38,659
11,275 8,935 3,225 850 24,285 27,504
8,005 5,405 3,100 650 17,160 19,544
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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