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← moleneita AMIGO DE REI DO CASUAL

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503473663Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 46m 30s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
880
+10
🇦🇷 Vikings · Argentina
858
+11
🇨🇱 Britons · Chile
817
+13
🇧🇷 Maya · Brazil
798
-14
🇨🇦 Jurchens · Canada
770
-12
🇺🇸 Georgians · United States
676
-9
Player eAPM Actions Feudal Castle Imperial Opening
43 2,000 11:51 18:50 36:12 ⛏ Fast Castle
38 1,761 11:35 18:39 38:56 ⚔ FC into Archers
27 1,267 10:10 14:03 29:19 ⛏ Fast Castle
20 933 9:50 18:02 32:25 ⛏ Fast Castle
19 872 11:40 19:16 33:30 ⛏ Fast Castle
15 691 11:49 17:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,115 18,253 9,470 3,550 49,388 59,273
13,465 17,325 12,290 1,705 44,785 50,028
22,295 8,865 7,200 1,500 39,860 50,192
12,355 11,497 6,650 1,700 32,202 35,855
12,775 8,425 3,895 2,150 27,245 33,368
11,085 7,875 4,290 2,800 26,050 37,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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