AoeStats
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Nomad

503473659Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 47m 24s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇴 Britons · Faroe Islands
812
+16
🇹🇷 Huns · Türkiye
748
+19
🇸🇰 Turks · Slovakia
810
-17
🇸🇰 Armenians · Slovakia
796
-17
Player eAPM Actions Feudal Castle Imperial Opening
21 978 15:00 23:46 43:56 ⚔ Fish Boom into Archers into Scouts
21 1,008 16:31 21:51 37:37 ⛏ Fish Boom FC
15 696 16:43 30:16
15 712 15:33 33:09 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,680 13,200 10,765 1,600 46,245 50,675
16,240 15,241 8,610 1,905 41,996 43,205
11,605 10,389 2,670 500 25,164 27,142
9,500 6,246 2,810 1,550 20,106 24,511
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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