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503473619Analyzed
4v4 RM · 2mo ago on Aug 31, 2026· 39m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Bulgarians · Colombia
1147
+11
🇨🇴 Magyars · Colombia
1077
+14
🇨🇴 Mapuche · Colombia
1005
+17
🇨🇴 Britons · Colombia
921
+21
vs
🇪🇸 Persians · Spain
1075
-18
🇫🇷 Italians · France
1043
-16
🇨🇴 Vietnamese · Colombia
1039
-16
🇺🇸 Celts · United States
974
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 1,519 10:02 25:57 — ⚔ Scout Rush
35 1,383 10:16 22:15 — ⚔ Drush
35 1,384 11:11 18:51 32:03 ⛏ Fast Castle
29 1,158 10:39 32:16 — ⚔ Scouts into Archers
28 1,094 10:36 15:07 32:06 ⛏ Fast Castle
27 1,075 10:37 15:01 — ⛏ Fast Castle
13 526 9:52 15:25 37:36 ⛏ Fast Castle
12 478 10:21 22:50 34:45

Resources

Player Food Wood Gold Stone Spent Collected
19,680 8,130 9,400 200 37,410 39,960
11,635 11,195 2,565 1,500 26,895 32,283
11,635 7,605 4,420 2,500 26,160 28,493
9,235 8,165 5,030 1,700 24,130 26,390
8,560 8,840 4,870 1,500 23,770 26,273
8,575 6,315 2,825 750 18,465 18,744
7,820 6,955 945 1,065 16,785 17,668
7,305 3,360 2,425 1,505 14,595 19,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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