AoeStats
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QS Arena

503473550Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Teutons · Austria
952
+13
🇦🇹 Turks · Austria
925
+14
🇹🇷 Byzantines · Türkiye
956
-17
🇹🇷 Britons · Türkiye
817
-11
Player eAPM Actions Feudal Castle Imperial Opening
39 1,902 9:46 14:48 30:20 ⛏ Fast Castle
36 1,778 10:04 15:35 21:16 ◆ FC into Fast Imp
30 1,481 7:49 17:25 ⚔ FC into Archers
28 1,372 9:56 14:16 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,150 15,185 14,180 2,845 61,360 68,948
16,180 21,125 9,565 1,175 48,045 51,151
13,470 13,320 2,165 1,400 30,355 33,605
10,765 9,120 10,000 300 30,185 37,925
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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