AoeStats
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Coastal Forest

503473444Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 55m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1416
+12
🇵🇪 Vietnamese · Peru
1391
+13
🇩🇪 Burgundians · Germany
1382
-15
🇬🇧 Maya · United Kingdom
1264
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 3,174 10:15 23:24 42:22 ⚔ Archer Rush
42 2,349 9:57 23:03 55:13 ⛏ Fast Castle
31 1,732 11:45 25:59 39:37 ⚔ Fish Boom into Archers into Galleys into Skirms
27 1,510 11:01 20:33 35:00 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
16,870 28,606 17,845 4,850 68,171 80,512
22,950 26,955 8,570 1,785 60,260 63,250
25,295 16,393 12,790 2,000 56,478 65,993
21,960 14,138 10,630 1,995 48,723 53,357
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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