AoeStats
← Kryztox9122

Yucatan

503473331Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 48m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Berbers · Argentina
953
+17
🇹🇷 Mongols · Türkiye
947
+17
🇹🇷 Franks · Türkiye
916
+18
vs
🇬🇧 Khmer · United Kingdom
984
-18
🇬🇧 Japanese · United Kingdom
967
-17
🇬🇧 Lithuanians · United Kingdom
950
-17
Player eAPM Actions Feudal Castle Imperial Opening
31 1,482 11:57 17:35 36:47 ⛏ Fast Castle
27 1,305 10:25 18:06 34:06 ⛏ Fast Castle
22 1,088 11:58 16:39 33:45 ⛏ Fast Castle
20 990 13:10 21:27 47:49 ⛏ Fast Castle
16 767 12:30 22:40 37:32 ⛏ Fast Castle
16 774 11:05 15:59 40:11 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,180 17,822 11,660 3,155 59,817 70,510
21,460 17,485 12,015 3,360 54,320 59,271
13,300 17,060 13,270 3,820 47,450 56,678
22,965 8,707 12,895 2,245 46,812 55,817
11,955 10,820 3,380 2,150 28,305 32,332
14,970 4,501 6,480 1,730 27,681 34,235
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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