AoeStats
← benjaminmarquinez

QS Arena

503473270Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 77m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Japanese · India
684
+14
🇮🇳 Khmer · India
674
+15
🇦🇷 Bohemians · Argentina
654
-15
🇦🇷 Maya · Argentina
640
-14
Player eAPM Actions Feudal Castle Imperial Opening
25 1,917 10:16 19:51 36:03 ⚔ FC into Archers
21 1,611 14:14 19:40 35:32 ⛏ Fast Castle
12 923 10:44 19:22 49:16 ⚔ FC into Skirms
10 796 11:22 18:15 33:36 ⚔ M@A FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
28,965 30,725 23,800 4,800 88,290 101,562
40,065 27,080 18,075 3,065 88,285 93,729
31,435 31,425 19,600 3,040 85,500 126,525
21,205 28,740 14,255 4,150 68,350 71,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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