AoeStats
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Arabia

503473269Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 39m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
890
+14
🇨🇭 Franks · Switzerland
857
+15
vs
🇦🇷 Jurchens · Argentina
847
-15
🇦🇷 Bulgarians · Argentina
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,222 9:46 21:22 — ⚔ Skirmisher Rush
26 1,026 11:37 26:45 — ⚔ Archer Rush
24 968 11:32 31:48 — ⚔ Skirmisher Rush
19 748 11:15 17:33 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,095 8,920 5,665 1,700 28,380 30,095
10,620 4,125 7,325 850 22,920 26,424
9,275 9,184 1,410 850 20,719 21,241
8,285 4,487 2,655 655 16,082 16,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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