AoeStats
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Black Forest

503473129Analyzed
3v3 RM · 8d ago on Aug 31, 2026· 84m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
719
+14
🇵🇹 Burmese · Portugal
698
+15
🇩🇪 Spanish · Germany
649
+17
🇲🇽 Persians · Mexico
695
-16
🇲🇽 Japanese · Mexico
689
-16
🇲🇽 Bohemians · Mexico
652
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 2,235 14:31 23:23 38:08 ⛏ Fast Castle
24 1,988 13:20 21:33 39:19 ⛏ Fast Castle
20 1,715 11:49 20:28 33:04 ⛏ Fast Castle
18 1,518 12:42 26:10 41:20 ⚔ Scout Rush
17 1,420 14:10 24:04 40:16 ⚔ Drush FC
17 1,402 16:10 30:11 36:01 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
32,595 42,534 33,695 3,215 112,039 137,786
24,165 41,198 34,565 3,650 103,578 139,814
41,990 31,737 20,135 3,165 97,027 113,509
35,935 43,155 11,885 3,920 94,895 98,670
29,820 33,054 23,955 5,990 92,819 101,694
36,075 16,873 15,585 2,150 70,683 119,869
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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