AoeStats
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Team Islands

503473126Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 46m 27s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
954
+16
🇦🇷 Mongols · Argentina
933
+17
🇦🇷 Wu · Argentina
963
-17
🇨🇴 Byzantines · Colombia
952
-44
Player eAPM Actions Feudal Castle Imperial Opening
39 1,815 11:25 17:09 37:41 ⛏ Fast Castle
29 1,336 13:06 21:32 ⛏ Fish Boom into Fire Galleys into Galleys FC
22 1,016 15:59 20:11 39:18 ⛏ Fish Boom FC
18 840 11:36 19:45 36:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,595 21,404 8,475 3,030 50,504 63,413
13,765 18,465 5,535 850 38,615 45,983
14,155 12,070 8,095 750 35,070 37,311
11,100 13,935 5,280 1,500 31,815 33,971
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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