AoeStats
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Nomad

503473013Analyzed
2v2 RM · 8d ago on Aug 31, 2026· 82m 7s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Bohemians · United Kingdom
1268
+9
🇮🇶 Mongols · Iraq
1062
+18
🇩🇪 Italians · Germany
1101
-13
🇩🇪 Persians · Germany
1101
-13
Player eAPM Actions Feudal Castle Imperial Opening
27 2,238 13:05 18:32 36:11 ⛏ Fish Boom FC
25 2,043 12:15 20:47 47:42 ⛏ Fish Boom FC
21 1,705 13:52 20:36 38:24 ⛏ Fish Boom FC
19 1,522 15:38 19:37 40:29 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,300 29,270 16,855 6,750 69,175 74,977
29,750 22,250 11,420 4,650 68,070 71,789
21,155 26,894 13,790 3,000 64,839 74,407
16,140 19,855 15,270 2,150 53,415 53,167
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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