AoeStats
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Arabia

503472428Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 63m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Britons · United States
849
+39
🇺🇸 Franks · United States
834
+15
🇺🇸 Koreans · United States
772
+20
🇺🇸 Lithuanians · United States
723
+20
🇺🇦 Lithuanians · Ukraine
872
-20
🇨🇦 Hindustanis · Canada
852
-19
🇫🇷 Persians · France
819
-17
🇦🇷 Britons · Argentina
747
-14
Player eAPM Actions Feudal Castle Imperial Opening
32 2,015 10:14 23:41 41:48 ⚔ Scout Rush
24 1,527 9:46 21:19 34:48 ⚔ Scout Rush
18 1,165 9:30 19:43 35:40 ⛏ Fast Castle
17 1,076 10:34 23:43 40:16
14 903 12:26 16:41 35:26 ⛏ Fast Castle
10 630 10:31 19:16 37:06 ⛏ Fast Castle
9 573 13:12 30:32 45:52 ⚔ Scout Rush
8 483 10:22 14:26 41:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,005 15,765 22,900 3,670 80,340 83,946
32,300 21,861 17,935 915 73,011 85,372
28,150 29,084 11,155 2,950 71,339 107,924
25,760 19,501 16,035 1,525 62,821 86,758
10,085 11,685 7,515 3,680 32,965 37,775
8,500 10,635 9,545 2,150 30,830 45,792
12,295 4,905 5,670 1,700 24,570 33,268
8,025 4,890 2,590 1,955 17,460 18,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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