AoeStats
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Yucatan

503472320Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 65m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
854
+16
🇨🇦 Lithuanians · Canada
853
+16
🇲🇽 Malians · Mexico
839
+17
🇫🇷 Koreans · France
820
+17
🇲🇽 Burgundians · Mexico
889
-18
🇮🇳 Magyars · India
876
-18
🇮🇳 Khmer · India
820
-15
🇧🇷 Tupi · Brazil
819
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 2,414 10:07 15:07 28:42 ⛏ Fast Castle
18 1,181 13:22 18:07 33:25 ⛏ Fast Castle
18 1,180 12:02 25:55 39:05 ⛏ Fast Castle
17 1,140 11:55 20:46 33:34 ⛏ Fast Castle
16 1,052 12:42 20:51 34:48 ⛏ Fast Castle
13 860 13:58 19:25 33:04 ⛏ Fast Castle
13 881 14:00 25:03 30:46 ◆ FC into Fast Imp
12 786 11:30 18:16 38:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,740 48,295 25,220 1,810 92,065 98,650
42,900 15,945 16,695 3,645 79,185 93,756
36,400 21,765 14,615 2,315 75,095 85,933
25,735 19,790 22,795 6,175 74,495 76,708
29,565 12,495 22,145 5,260 69,465 90,535
27,305 22,220 7,235 3,685 60,445 69,649
16,105 20,479 10,225 2,090 48,899 57,035
12,050 14,152 11,450 5,285 42,937 52,771
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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