AoeStats
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Black Forest

503472310Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 49m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Byzantines · Netherlands
1313
+13
🇳🇱 Vikings · Netherlands
1309
+14
🇹🇷 Sicilians · Türkiye
1271
-14
🇹🇷 Mongols · Türkiye
1245
-13
Player eAPM Actions Feudal Castle Imperial Opening
51 2,539 10:59 14:40 29:20 ⛏ Fast Castle
36 1,776 12:01 16:07 31:44 ⛏ Fast Castle
30 1,484 11:14 15:51 31:48 ⛏ Fast Castle
29 1,435 11:32 15:29 35:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,955 18,855 11,885 3,920 64,615 74,177
24,840 17,706 11,180 3,395 57,121 74,443
23,425 16,816 11,085 3,115 54,441 65,999
8,850 9,428 7,080 2,705 28,063 30,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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