AoeStats
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Nomad

503472272Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 46m 53s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Britons · Czechia
1151
+14
🇨🇿 Gurjaras · Czechia
1151
+14
🇪🇸 Wei · Spain
1121
-15
🇪🇸 Persians · Spain
1099
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,732 13:32 18:54 36:43 ⚔ Fish Boom into Archers
34 1,587 13:56 19:35 41:25 ⚔ Fish Boom into Scouts FC
26 1,212 15:41 20:02 41:20 ⛏ Fish Boom FC
15 717 16:24 22:17 38:03 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,180 12,913 9,155 4,400 48,648 53,720
11,650 12,189 10,705 4,100 38,644 41,658
14,055 11,260 6,570 1,890 33,775 37,455
11,715 9,500 5,450 1,740 28,405 33,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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