AoeStats
← lord_joshi

Nomad

503472062Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 16m 48s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Georgians · Vietnam
1130
+12
🇺🇸 Koreans · United States
1045
+16
🇻🇳 Persians · Vietnam
1035
+17
🇦🇹 Armenians · Austria
1060
-16
🇦🇹 Bulgarians · Austria
1054
-15
🇨🇴 Mongols · Colombia
1026
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 519 13:05 ⛏ Fish Boom
22 367 ⚔ Fish Boom into Drush
13 222
12 205 16:04 ⛏ Fish Boom
6 101
5 84

Resources

Player Food Wood Gold Stone Spent Collected
3,225 2,400 225 100 5,950 5,482
3,250 1,625 370 100 5,345 4,957
1,600 1,700 50 100 3,450 3,154
1,050 475 50 0 1,575 1,450
500 300 50 100 950 654
350 400 0 100 850 325
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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