AoeStats
← FÜHRER

Yucatan

503471975Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 62m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Romans · Netherlands
669
+17
🇳🇱 Vietnamese · Netherlands
632
+19
🇹🇷 Mongols · Türkiye
709
-19
🇹🇷 Khmer · Türkiye
685
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,818 12:31 21:02 40:50 ⚔ FC into Archers
18 1,125 11:57 22:38 43:57 ⛏ Fast Castle
18 1,087 11:55 17:30 45:23 ⛏ Fast Castle
13 815 11:33 18:22 38:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,815 26,695 15,075 3,475 73,060 88,537
29,820 13,480 14,175 11,165 68,640 85,694
24,335 18,715 14,950 4,180 62,180 63,884
22,540 8,670 13,985 3,860 49,055 54,732
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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