AoeStats
← Alestopa

Hideout

503471893Analyzed
4v4 RM · 9d ago on Aug 31, 2026· 48m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
1042
+14
🇺🇸 Malians · United States
1041
+14
🇹🇷 Cumans · Türkiye
1032
+14
🇫🇷 Mapuche · France
999
+16
🇬🇧 Franks · United Kingdom
1018
-39
🇬🇧 Cumans · United Kingdom
1000
-15
🇬🇧 Ethiopians · United Kingdom
1000
-15
🇬🇧 Bohemians · United Kingdom
976
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,040 11:31 22:44 41:57 ⚔ Skirmisher Rush
41 1,991 11:04 16:18 ⛏ Fast Castle
32 1,571 11:11 16:45 30:54 ⛏ Fast Castle
31 1,499 10:45 24:32 40:29 ⚔ Skirmisher Rush
26 1,264 9:27 20:17 39:05 ⚔ Archer Rush
21 1,010 12:27 18:10 31:33 ⛏ Fast Castle
20 978 10:02 20:36 33:02 ⛏ Fast Castle
15 750 9:28 18:29 36:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,610 18,155 10,155 2,575 51,495 58,587
23,380 12,405 9,755 1,050 46,590 50,927
21,315 12,940 7,150 2,455 43,860 62,071
20,680 9,325 12,335 1,500 43,840 57,896
17,665 11,620 7,110 1,675 38,070 50,396
13,305 9,727 5,715 1,600 30,347 40,803
15,145 8,125 4,720 1,600 29,590 34,219
10,120 6,480 3,350 2,410 22,360 29,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.