AoeStats
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Nomad

503471838Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 37m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1475
+15
🇹🇼 Georgians · Taiwan
1425
+17
vs
🇵🇹 Bengalis · Portugal
1465
-17
🇵🇪 Khmer · Peru
1443
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 1,866 12:03 17:59 — ⛏ Fish Boom FC
43 1,596 13:14 17:17 — ⛏ Fish Boom FC
33 1,238 13:47 17:36 34:49 ⛏ Fish Boom FC
32 1,172 13:27 16:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,215 8,251 4,095 2,380 26,941 28,480
7,625 10,464 6,905 1,555 26,549 29,867
9,735 9,491 1,485 1,495 22,206 25,210
5,825 7,495 3,950 1,820 19,090 19,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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