AoeStats
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QS Arena

503471757Analyzed
3v3 RM · 10d ago on Aug 31, 2026· 52m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
640
+10
🇺🇸 Teutons · United States
520
+15
🇺🇸 Hindustanis · United States
514
+16
🇮🇹 Romans · Italy
609
-18
🇲🇽 Khmer · Mexico
522
-14
🇹🇷 Turks · Türkiye
395
-9
Player eAPM Actions Feudal Castle Imperial Opening
20 1,074 12:53 19:43 37:35 ⛏ Fast Castle
18 944 14:32 25:45 43:38 ⚔ M@A Rush
17 902 8:50 16:05 35:05 ⛏ Fast Castle
12 642 13:02 19:16 38:06 ⛏ Fast Castle
10 505 8:22 19:25 36:37 ⚔ Towers FC
10 516 10:19 24:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,500 27,140 17,710 3,710 71,060 78,382
23,310 17,045 13,670 3,010 57,035 60,665
14,345 20,026 10,360 2,300 47,031 66,411
16,745 14,443 8,935 2,160 42,283 50,313
15,060 11,815 10,055 4,200 41,130 44,965
12,975 7,270 4,165 1,510 25,920 32,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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