AoeStats
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QS Arena

503471743Analyzed
3v3 RM · 2mo ago on Aug 31, 2026· 40m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Gurjaras · Argentina
1619
+15
🇨🇱 Khitans · Chile
1469
+21
🇦🇷 Italians · Argentina
1384
+25
vs
🇨🇱 Saracens · Chile
1652
-23
1593
-21
🇨🇱 Italians · Chile
1526
-18
Player eAPM Actions Feudal Castle Imperial Opening
51 2,080 7:54 12:22 23:57 ⛏ Fast Castle
46 1,880 7:16 11:14 26:59 ⛏ Fast Castle
46 1,856 9:49 13:24 25:53 ⛏ Fast Castle
36 1,443 8:08 12:12 26:47 ⛏ Fast Castle
35 1,402 9:04 13:26 25:20 ⛏ Fast Castle
29 1,162 8:34 12:12 28:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,650 19,645 12,055 4,350 62,700 66,928
21,990 16,060 15,085 6,180 59,315 62,666
29,405 11,945 12,560 4,250 58,160 68,317
17,145 20,740 10,470 1,775 50,130 59,792
17,875 13,550 11,175 2,250 44,850 51,357
11,850 10,830 5,670 2,175 30,525 37,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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