AoeStats
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Yucatan

503471717Analyzed
2v2 RM · 2mo ago on Aug 31, 2026· 34m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Mongols · Ireland
984
+14
🇬🇧 Gurjaras · United Kingdom
984
+14
vs
🇪🇸 Wu · Spain
945
-14
🇦🇷 Goths · Argentina
915
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,146 10:01 19:31 — ⚔ Archer Rush
27 928 10:28 17:10 23:24 ⛏ Fast Castle
22 754 12:04 16:20 — ⛏ Fast Castle
20 691 12:01 18:07 32:07

Resources

Player Food Wood Gold Stone Spent Collected
13,150 8,680 6,625 890 29,345 29,875
9,690 7,655 3,615 855 21,815 24,347
10,505 5,695 2,970 830 20,000 22,340
6,860 4,968 980 1,500 14,308 15,527
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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