AoeStats
← paujou92

Black Forest

503471650Analyzed
3v3 RM · 9d ago on Aug 31, 2026· 54m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Burgundians · Spain
841
+15
🇧🇷 Chinese · Brazil
819
+16
🇨🇿 Vietnamese · Czechia
800
+17
🇬🇧 Aztecs · United Kingdom
834
-17
🇬🇧 Japanese · United Kingdom
822
-35
🇬🇧 Goths · United Kingdom
785
-23
Player eAPM Actions Feudal Castle Imperial Opening
33 1,794 12:09 16:56 41:55 ⛏ Fast Castle
19 1,032 14:32 20:51 32:40 ⛏ Fast Castle
19 1,041 12:08 26:35 38:15 ⚔ M@A FC
17 944 11:19 21:37 32:46 ⛏ Fast Castle
15 829 12:16 28:27 38:52
9 510 13:01 25:05 37:45

Resources

Player Food Wood Gold Stone Spent Collected
18,250 23,709 14,730 6,825 63,514 80,779
30,560 25,172 3,710 1,650 61,092 62,926
30,225 14,040 12,575 2,700 59,540 64,113
18,475 12,879 17,090 2,180 50,624 56,036
17,850 20,360 8,840 1,955 49,005 62,292
13,150 12,958 8,180 3,275 37,563 46,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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