AoeStats
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Nomad

503471538Analyzed
1v1 RM · 9d ago on Aug 31, 2026· 79m 16s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
621
+15
🇲🇽 Turks · Mexico
610
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 3,855 14:59 27:36 59:54 ⚔ Towers into Archers into Scouts
26 2,052 14:47 25:02 57:49 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,600 16,249 16,250 4,600 62,699 74,050
13,115 13,510 4,455 2,455 33,535 34,368
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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