AoeStats
← Atomicmarin

Black Forest

503471472Analyzed
2v2 RM · 9d ago on Aug 31, 2026· 61m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Celts · Croatia
1045
+15
🇭🇷 Khmer · Croatia
1045
+15
🇺🇸 Persians · United States
1064
-17
🇨🇴 Burgundians · Colombia
1000
-42
Player eAPM Actions Feudal Castle Imperial Opening
45 2,764 13:06 23:21 38:07 ⚔ M@A Rush
31 1,941 12:24 19:01 39:58 ⛏ Fast Castle
29 1,822 10:04 20:52 46:29 ⛏ Fast Castle
18 1,130 14:28 20:14 37:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,925 18,426 18,380 4,280 76,011 91,436
32,185 22,512 17,750 3,550 75,997 87,500
22,235 22,550 11,100 3,665 59,550 87,187
19,540 18,833 17,565 1,605 57,543 63,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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